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Devlog
Deadlocked Demo Release - A Reflection
January 12, 2024
by
N. K.
Deadlocked Demo is now Released! With the demo release of Deadlocked, here is a summary of our thoughts on working on this project so far and a reflection on them. What we learned during development?...
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Beta Progress Report
December 13, 2023
by
MalinaZhnita
Development on beta has been progressing slowly but surely. We are reaching a point where development on the actual game play mechanics has come to a stop and we are just mostly adding onto the effect...
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And now time for Beta.
December 07, 2023
by
MalinaZhnita
After a very successful alpha (as we have talked about in the previous post) we are finally moving into beta production! In all honestly, with the end of the semester looming ever so closer so the amm...
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Alpha Release!
November 29, 2023
by
MalinaZhnita
As we are cotinuing production this week we have finally reached an alpha build! With this we have finally decided on a proper name for our game and that is: Deadlocked Deadlock is a computer science...
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Alpha Plans and Outline
November 22, 2023
by
N. K.
Alpha Goals The goals for the alpha release of Cops and Vandals (name change might come): - Make a full tutorial sequence/circuit+ competitive experience for players - Make a simple comprehensive sett...
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Progress Update: Hopes and Goals
October 25, 2023
by
MalinaZhnita
Hello Simo writing again to talk about our progress on Cops and Vandals, our goals for the vertical slice and hopes for the overall scope of the game we want CnV to become. This week has been producti...
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Post-Prototype Devlog 1#
October 18, 2023
by
MalinaZhnita
Hi this is Simo writing and with the publishing of this devlog we would have been done with working on prototypes for a week now! With this a lot of things are going to change, as we have learned a lo...
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Prototype 3 - Cops and Vandals
October 11, 2023
by
N. K.
Prototype 3 - Cops and Vandals Discussing 2nd Prototype + Feedback For the 2nd Prototype the main goal was to find out if players would enjoy a game with the ideas from the first prototype reversed, a...
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Graffity Prototype: Rethinking the game and time
October 10, 2023
by
MalinaZhnita
#Simo, #Graffity, #Design, #Time
Hi this is Simo writing again to talk about today's prototype and the feedback and observations on last weeks prototypes. Last weeks prototype i have ditched the idea of following stencils to paint in...
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Movement + Setting - CorruptedVision
October 04, 2023
by
N. K.
Graffiti Prototype n2 - Corrupted Vision Prototype 1 Playtest The first Prototype that I focused on was the movement/atmosphere prototype. This prototype aimed to answer the question of the potential...
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Graffity Prototype: Tagging Mechanic no.2 Corrupted Vison
October 03, 2023
by
MalinaZhnita
#Simo, #Tagging
Hi this is Simo writing today to talk about this weeks work on the graffity prototype. But before i delve into the work done on today's prototype i would like to first get into the results and feedbac...
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Graffiti Movement Prototype 1
September 27, 2023
by
N. K.
Graffiti Prototype n1: Movement Introduction Hi I'm Nick, one of the developers/designers that is working with Simo on this upcoming COOL game. This prototype is the first for our game revolving aroun...
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Tagging Prototype no.1
September 26, 2023
by
MalinaZhnita
#Simo, #Tagging, #Prototype
Hi My name is Simo and I am an game design student with a variety of interest. I have been given an assigment to create a slice of a game from scratch in one semester and I have partnered with my clas...
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