Alpha Plans and Outline
Alpha Goals
The goals for the alpha release of Cops and Vandals (name change might come):
- Make a full tutorial sequence/circuit+ competitive experience for players
- Make a simple comprehensive settings menu
- Get feedback for level design + general gameplay feel
Feature complete
Features that are required for a feature complete version:
- Start Menu
PlayModes: Circuit, Versus
Settings: Audio Settings, General Settings, Control Settings, Graphics Settings
- Pause Menu
Control Settings, Graphics Settings
- Complete Set of Levels
Tutorial Levels x4: Each mechanic introduction
Levels: 1x Movement Only, 2x Checkpoint Levels, 3x Anchor Levels, 3x Gate Levels
- Create Tutorial Completion Script
- Round and Set Point System
- End Screen
- Final Assets
Sequence Complete
Sequence that are required for a complete version:
- Navigating Menus
- Going from tutorials to levels (Circuit Mode)
- Going from Level to Random Level (Versus Mode)
- Going to end screen with a tally of points to determine winner
Get Deadlocked_
Deadlocked_
A 1 versus 1 action game.
Status | Released |
Authors | MalinaZhnita, N. K. |
Genre | Action |
Tags | 8-Bit, Arcade, glitch, Local Co-Op, Local multiplayer, Multiplayer, Retro, Simple, Versus |
Languages | English |
More posts
- Deadlocked Demo Release - A ReflectionJan 12, 2024
- Beta Progress ReportDec 13, 2023
- And now time for Beta.Dec 07, 2023
- Alpha Release!Nov 29, 2023
- Progress Update: Hopes and GoalsOct 25, 2023
- Post-Prototype Devlog 1#Oct 18, 2023
- Prototype 3 - Cops and VandalsOct 11, 2023
- Graffity Prototype: Rethinking the game and timeOct 10, 2023
- Movement + Setting - CorruptedVisionOct 04, 2023
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